Games & Playable Experience
GAME SYSTEM DESIGN is a Master's programme with a focus on games, playable environments, game thinking, and eXtended Realities. The focus is on the extended and in-depth teaching and application of interdisciplinary, artistic, and technical methods for the design, creation, and realisation of games, game systems, sets of rules, toys, and related interactive systems, as well as the transfer of game principles to other areas.
The programme focuses on an individual or collaborative artistic or artistic-technical project, which can also have an entrepreneurial focus. Individual coaching by a competent team of professors and lecturers helps you to develop your project successfully.
In addition, the examination of the phenomenon of play and its dimensions, its transdisciplinary forms and its applications will open up new perspectives and potential for you. The degree programme is accompanied by supplementary subjects such as Creative Producing or Game Thinking. You can find an overview of the study plan here.
For your application, you submit a three-page synopsis of your project as well as your portfolio. The exposé should illustrate the project that is to be carried out within the framework of the design projects in text and images. You can find more information here.
Selection of current projects in the Master's programme
Level- und Gameplay-Generator
Morten Newe (Instagram) (twitter)
AR-based communication and simulation framework
Friedrich Schadow, David Witzgall
DORFROMANTIK / TOUKANA
Minimalistic Landscaping puzzle Strategy
Timo Falke, Sandro Heuberger, Luca Langenberg, Zwi Zausch
(itch.io) (STEAM) (twitter)
A tool for automatically generating video game levels in Unity
Projekt HEDERA / EMBERSTROM
Building a long-term successful indie studio
Laurin Grossmann, John Kees
System for the creation of interactive children's books
Marlene Käseberg (Website)
Development of a Method Kit for System-Driven Game Design
Johannes Kopp (twitter)