Handing in the homework
The homework assignment can be sent by post to
Studiengang Game Design
Bewerbung Nr. ###
or be delivered in person only on
from 10:00 - 18:00 h
Beautiful tasks for future game designers
For the homework, you have to work individually on the current topic. You have to add a time and place of your choice to the topic. This creates a so-called setting. A precise spatial and temporal definition makes your Stetting particularly interesting.
The theme for 2023 will be published on 11.02.2023.
The themes of recent years have been:
2022: COVER <location> <time>
2021: LOT <location> <time>
2020: UNIT(E) <location> <time>
2019: CHANGE <location> <time>
2018: DEAL <location> <time>
2017: HIVE <location> <time>
2016: SHELTER <location> <time>
2015: NATURE <location> <time>
2014: BOUNDARIES <location> <time>
2013: FACTORY <location> <time>
2012: TRACK <location> <time>
2011: CRIME SCENE <location> <time>
2010: TUNNEL <location> <time
2009: ABANDONED HOUSE <location> <time>
Find my own task?
This principle of examination gives you the opportunity to develop a distinctive assignment according to your interests.
In 2009 the theme was: ABANDONED HOUSE. Here are examples of the settings of three successful homework assignments:
ABANDONED HOUSE - Afghanistan - 1979
ABANDONED HOUSE - Nord-Westen der USA - 2009
ABANDONED HOUSE - Marokko - 1844
What do I do with my setting?
Show your imagination, create characters, creatures or visualise locations, architecture or design vehicles for the setting. Maybe you have ideas about a game and its mechanics? About the atmosphere of a level or the wayfinding? The reference to the job of a game designer is very clear and of course intended by us.
Can I also show the process of creation?
Feel free to give the commission an insight into your preliminary planning work and collection of ideas. We don't just want to see finished works, but also the way to get there. Notebooks, sketchbooks and preliminary studies can also be submitted.