People

Prof. Susanne Brandhorst

Conceptional Designer, Creative Director,
Co-Gründerin DE:HIVE Institut
Aufgaben: Künstlerische Leitung von Projekten, Creative- und Art-Direktion, Game Thinking und Visual Development, Coaching von künstlerischen Workflows, Konzeption von neuen Lehrmodulen und Lehrformaten, Kuration und Konzeption GAME SPACE Career Day und GAMES SPACE Open House

Prof. Thomas Bremer

Game Design, System Architecture, Visual Arts
Co-founder DE:HIVE Institut
Tasks: Game conception and development, game system development, rulebook aesthetics, analysis of game systems, development of technical system architectures, coaching in the Game System Design segment, contact person for industry and research as well as foreign cooperation.

Prof. Jan Berger

Employees

Marlen Hähle
Design MA
Tasks: Studio coordination

Soeren Krahl
Sound Engineer
Tasks: Studio coordination

Julia Makhaeva
Product design MA
Tasks: Artistic collaborator, transfer and coordination

Sebastian Plesch
Computer Science MA
Tasks: Research assistant, VR development

Friedrich Schadow
Game Design BA
Level Designer, System Designer
Tasks: Artistic Associate VR Development

David Witzgall
Game Design BA
Tasks: Artistic Associate VR Development