People

Prof. Susanne Brandhorst

Conceptional Designer, Creative Director,
Co-Gründerin DE:HIVE Institut
Aufgaben: Künstlerische Leitung von Projekten, Creative- und Art-Direktion, Game Thinking und Visual Development, Coaching von künstlerischen Workflows, Konzeption von neuen Lehrmodulen und Lehrformaten, Kuration und Konzeption GAME SPACE Career Day und GAMES SPACE Open House

Prof. Thomas Bremer

Game Design, System Architecture, Visual Arts
Co-founder DE:HIVE Institut
Tasks: Game conception and development, game system development, rulebook aesthetics, analysis of game systems, development of technical system architectures, coaching in the Game System Design segment, contact person for industry and research as well as foreign cooperation.

Prof. Jan Berger

Prof. Dr. Christian Rauda

Honorarprofessor für das Fachgebiet "Computerspielerecht und Entrepreneurship in der Games Branche". Fachanwalt für Markenrecht, Urheber- und Medienrecht sowie Informationstechnologierecht.

Employees

Kai-Arie Browne
Landscape Archaeology MA
Research assistant, 3D digitization, virtual archaeology

Marlen Hähle
Design MA
Studio coordination

Morten Newe
Game Design BA / System Design MA
Research assistant, AI and game technology

Julia Peters
Product Design MA
Artistic assistant, transfer and coordination

Sebastian Plesch
Computer Science M.Sc.
Research assistant, VR development, game technology

Jules Pommier
Game Design BA / System Design MA
Research assistant game design / BMX and teaching system design

Mai Huyen Vo Dieu
Media Studies MA
Artistic assistant, transfer and coordination

David Witzgall
Game Design BA / System Design MA
Artistic assistant, Unreal Engine, level design VR development